Cube Space
This was my first experimental 3D piece that I had done in Blender.
I modelled a basic cube and using Blender’s Geometry Node system, I duplicated the cube into many, while procedurally adjusting the sizes of every individual duplicated cube. The textures on the cubes were also made procedurally using a ‘Noise Texture’ node and playing around with the values using a ‘Gradient Ramp’ node. I also use the system in place to illuminate the cubes to give the rest of the scene a little more life to it.