Futuristic Football
This was my fourth Blender 3D experimental piece.
I wanted to carry over the sort of futuristic theme from my last piece and create a new setting from that. This time a sort of futuristic looking football rolling through a series of pillars. This piece was mostly procedurally made using Blender’s Geometry nodes system. From the modelling of the sphere and the duplication of the towers. I also re-used the Voronoi & Noise texture combination to use as textures for the towers, floor and the sphere itself. I was really pleased with how this one turned out.